1.06 features I think are needed for CnCNet C&C95 (1.07?) (and other things) - The game can run in any resolution now, without restriction (Add the streching sidebar too) - The last frame of the SSM Launcher's turret graphics without missiles is now coloured to house colour correctly. - The SAM site now has a sound when firing its missiles (same sound as the Advanced Guard Tower) - The Advanced Communications Center is no longer capturable internally, since it caused it to be capturable in multiplayer games and by the AI (!!!) - Up to 6-player multiplayer (!!!) - Dinosaurs are no longer invisible outside the special 'Funpark' game mode (CnCNet client should have an option to enable funpark mode as it changes some things in mp like dinosaurs spawning) - Missing team 0 bug fixed: all teams from 0 to 9 can be assigned and used now, like it was in DOS C&C - The Red Alert 1 snow theater has been added for mission making (!!!)(many custom maps depend on this now) - "Rules.ini" or at least the settings used from it that are used in the CnCNet client (Rules.ini from 1.06 contains hidden settings (avalable from some kind of debug menu in C&C)) - Enabling and disabling music remixes (The remixes are part of the original game files, but disabled) - Stealth tank crash fix (when a stealth tank goes to the top of the screen it can crash the game) Not sure if 1.06 specific bugs: - A bug has been fixed that messed up the start locations detection in multiplayer maps for languages other than English - The game now correctly supports maps for less than 6 players. CnCNet specific: - Rename cnc95.exe to C&C95-spawn.exe